✦ Loreweaver
Guides
Practical, story-first guides to building D&D 5e characters — no account needed, no fluff.
Start here
How character creation works, and what to decide before you roll anything.
Story-first character creation: start with who they are, not what they roll
Why building a D&D character from a concept sentence beats starting with stats, and how one sentence maps to race, class, and background.
Session zero characters: building a party, not four strangers
How to make D&D characters that fit the campaign and each other: concept coordination, niche overlap, and backstory hooks your DM can use.
How to read a 5e character sheet: what every number means and where it comes from
The D&D 5e character sheet decoded for new players: which numbers are derived from which, and the three that matter most at the table.
How levelling up actually works in 5e: what you choose, and when
What each D&D 5e level really gives you: automatic gains, ASIs, subclass picks, and spell choices, class by class.
Homebrew weapons and spells that won't break your table
What a balanced homebrew weapon or spell actually needs: the stats that matter, the trade-offs, and how to sanity-check your design.
Class guides
All twelve SRD classes, from level 1 to what they become.
How to build a barbarian: anger as a resource, levels 1 to 5 and beyond
A story-first barbarian build guide: what rage actually buys you, the choices that matter from level 1 to 5, three build sketches, and the traps that get new barbarians killed.
How to build a bard: the character who makes everyone else's turn better
A story-first bard build guide: why Bardic Inspiration is the real class feature, the level 1 to 5 decision points, three build sketches, and the traps that waste a bard.
How to build a cleric: the armoured caster who decides who gets to live
A story-first cleric build guide: why prepared casting changes everything, the level 1 to 5 decisions, three build sketches, and the traps that turn clerics into heal-bots.
How to build a druid: the wild as a toolkit, levels 1 to 5 and beyond
A story-first druid build guide: what prepared casting and Wild Shape actually give you, the level 1 to 5 decisions, three build sketches, and the traps that waste both.
How to build a fighter: mastery without magic, levels 1 to 5 and beyond
A story-first fighter build guide: why technique beats magic in its own lane, the choices from level 1 to 5, three build sketches, and the traps that dull the edge.
How to build a monk: speed, ki, and the empty hand, levels 1 to 5 and beyond
A story-first monk build guide: what ki actually buys, the martial arts die and speed curves from the real tables, three build sketches, and the traps that empty the tank.
How to build a paladin: a promise wearing armour, levels 1 to 5 and beyond
A story-first paladin build guide: why Charisma is conviction, the level 1 to 5 decisions including Divine Smite economics, three build sketches, and the traps.
How to build a ranger: the one who knows the way, levels 1 to 5 and beyond
A story-first ranger build guide: what Favored Enemy and Natural Explorer really do, the Hunter's choices, level 1 to 5 decisions, three sketches, and the traps.
How to build a rogue: winning before initiative, levels 1 to 5 and beyond
A story-first rogue build guide: how Sneak Attack really triggers, Expertise timing at levels 1 and 6, the Thief's kit, three sketches, and the traps.
How to build a sorcerer: the caster whose magic has an opinion
A story-first sorcerer build guide: what innate magic means in play, the level 1 to 5 decisions, metamagic explained, three build sketches, and the traps that waste sorcery points.
How to build a warlock: the caster who signed for it
A story-first warlock build guide: playing the pact, how Pact Magic actually works, invocations and boons explained, three build sketches, and the traps that starve your slots.
How to build a wizard: the caster who does the reading
A story-first wizard build guide: why the spellbook changes how you play, the level 1 to 5 decisions, ritual casting, three build sketches, and the traps that get bookworms killed.
















